Re: Stereopix ROOMS: synchronized stereoscopic viewer


I did a test with one of them in a minimal HTML page, and the image is displaying properly

The problems start when you want to process the image.
In the case of the viewer of Stereopix, simply copying the image into a WebGL texture triggers security features.

As soon as you draw into a canvas any data that was loaded from another origin without CORS approval, the canvas becomes tainted. A tainted canvas is one which is no longer considered secure, and any attempts to retrieve image data back from the canvas will cause an exception to be thrown.


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