Re: IPD vs Taking spacing. First true 3D camera announced for 2020
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> But my point is that this "real world" effect at that distance has so little deviation that, to most people, it is indistinguishable from a 2D picture of the same scene. Again, stereo enthusiasts will look for the tiny bit of depth while most people will not.
Again, at 20ft nears, we have completely different experiences...even 30ft nears to infinity have overwhelming depth... again, variables exist which make these discussions a bit senseless, acuity of our eyes, resolution of our taking lenses, resolution of our taking medium, resolution of viewing lenses, and the brightness of the lighting. Its a complete optical chain, every variable matters, it only takes one weak link that provides a limitation to the entire chain. In addition, I developed a lighting system that was so bright, it drove the pupil diameter down to its min diam, 3-4mm on avg. The only sharp portion of our eyes MTF curve is when the pupil is less than 4mm diam. So hopefully we can agree, our experiences are different, because our taking and viewing equipment was prob. different, as well as, our visual acuity could be much different.
Since you are well versed at math, take the foveal resolution (similar to pixels / mm), run the math for deviation and determine how much deviation human eye spacing can deliver and be perceptible. U would be amazed vs. the numbers you are tossing around.
> I personally never found anyone who could determine the interaxial set in a picture just from looking at it unless the base was massive.
I know I never stated this. Maybe someone else made this assertion, and you were commenting to them. dunno...
> She argued she sees just the same with one eye as she did with two ! That shows you how much people actually notice depth in every day life.
Lots of vision books available that explain this in detail... there is lot more 3d cues our brain has, not just deviation. And yes, that is why sometimes I put a 2d view in my viewer and people can still sense depth.... again, this is superb imagery with massive backlighting... do they sense the same depth, of course not, but its still noticeable. As I wrote on the forum many times, the greatest 3d viewing experience I ever had in my life was viewing a 2d video in a half dome. This was the greatest demonstration I ever experienced proving the added cues our brain uses to sense depth. But deviation is still one of the strongest cues available, but certainly not the only one.
> You told me a lot more than you seem to remember - including sending me a schematics of your incredibly complex viewer.
How would you know everything I was working on?? You must be telepathic. Yes, I remember sending you a few ray traces , but you saw maybe 5% of the 3d projects I worked on over a 4 yr period... I think I would know this better than you ;)
> It may not have been the best, but at least it showed what could be done and it was going to be accessible,
I disagree with your assessment. This is quite the stretch. Its like stating, hey a ViewMaster is step one, this shows we will eventually be able to mimic human vision in future small light weight viewers. In some fields, getting the last 10% of a design complete, never occurs despite millions invested and decades. I know of a lot of optical products the military tried to design, whereas this was the case, and remains the case. I am not knocking ERic in anyway, he was beyond a pioneer. I have such respect for his diligence, motivation, drive, etc., specially with such limited resources. I wish there was more Erics out there today!
As for the complete taking and viewing system...of course the cameras can be conquered, as its nothing more than 2d cameras synced. IMO, if a killer, cost effective viewer system was to hit the market, we would see many camera makers jump in the market. When you consider Facebook has dumped hundreds of millions (prob billions now) in RnD in the Oculus, and the current evolution is how far its developed, this demonstrates just how complex close 3d viewing is. I am grateful for these high tech companies, gamers, etc that drove the technology this far. Just hope it continues....
On Wed, Jan 15, 2020 at 11:51 AM depthcam via Groups.Io <email@example.com> wrote: